Guides
One guide per part of the app: what it is for and how to use it.
- The World in 3D: walk the world, place and move NPCs and objects, draw their paths, and tie them to your quest.
- Projects and the Quests dock: lay out quest chains beside the World, bring in existing quests and save your work.
- Quest details, objectives and rewards: the quest editor and its modules.
- Quest givers and enders: who offers the quest and who takes it back.
- Quest scripting: what NPCs, objects and areas do around a quest.
- Spawn groups: only some of a set of spawns up at a time, with chances, as the Time-Lost Proto-Drake uses.
- Quest rotations: daily and weekly quests that take turns, a few offered at each reset.
- NPCs and objects: make new ones, change existing ones and choose how they look.
- Readable objects: books, notes and plaques with pages of text.
- Items: quest items and rewards.
- Loot: what NPCs drop and chests hold.
- Combat wizard: design how an NPC fights.
- Patrols: routes new NPCs walk, drawn in the World, and what they do along the way.
- Test in game: the commands to try a quest on your test server.
- Exporting and applying: turn your work into SQL, for a quest or for the world changes.

