Guides
One guide per part of the app: what it is for and how to use it.
- Projects and the quest canvas: lay out quest chains, bring in existing quests and save your work.
- Quest details, objectives and rewards: the quest editor and its modules.
- Quest givers and enders: who offers the quest and who takes it back.
- Quest scripting: what NPCs, objects and areas do around a quest.
- NPCs and objects: make new ones and choose how they look.
- Readable objects: books, notes and plaques with pages of text.
- Loot: what NPCs drop and chests hold.
- Combat wizard: design how an NPC fights.
- Quest map: place spawns in the world.
- Patrols: routes NPCs walk and what they do along the way.
- Test in game: the commands to try a quest on your test server.
- Exporting and applying: turn your work into SQL.

